Team Kanban Practitioner Program (TKP)
This 8-hour training is suitable for people who operate a Kanban system at a team level or as an introduction to the subject for managers and team members. For training focused on designing more complex Kanban systems for an entire business unit or value stream, see the KMP I training – Kanban System Design.
1. Definition of the Kanban Method
- The principles of change management
- General practices
- Why use Kanban?
2. Kaizen Game Light – Innovative dynamics created by Aspercom
Kaizen Game Light is a board game created by Rodrigo Yoshima which simulates the use of Kanban by a team, where students learn in practice the main characteristics of Kanban.
- Flow
- Limiting Work in Progress
- Demand Prioritization
- Retrospectives and Kaizen
- Collaboration
3. Understanding the Kanban method
- Visualize
- Limit work in progress
- Manage the flow
- Make policies explicit
- Implement feedback cycles
- Improve collaboratively, evolve experimentally
4. Proto-kanban
- Personal Kanban
- Aggregated Personal Kanban
- Team Kanban
- Per Person WIP Limit
- Aggregated Team Kanban
5. Frame Elements
- Workflow
- Types of work items
- Risk dimensions
- Policies by class of service
6. The Main Metrics
7. Closing
- Limitations of the team-level approach to using Kanban
- Who is it for?
- Developers
- Product Managers
- Project Managers
- Product Owners
- Agile Coaches
- Scrum Masters
- Delivery Managers
- testers
- Program managers
- Governance Consultants
Who is it for?
- Developers
- Product Managers
- Project Managers
- Product Owners
- Agile Coaches
- Scrum Masters
- Delivery Managers
- testers
- Program managers
- Governance Consultants